![]() So I started to compare my aim I took with the regular sight in the game and then looked at the minimap at where the little circle was, and I realized that my "regular" aim was usually pretty of, even tho I was quite confident in how well I aimed. So, I have started to use the little circle on the minimap (the one that tells you where you actually aim) and I aim with that circle instead of the actual sight in the game and my hits just starts racking up more and more. I think PQ also mentioned this in many of his videos. That guy.) did a pretty great aiming guide video, how to delete smoked up ships etc using minimap circle and lock on to something near by. But I have mainly played DDs and cruisers so aiming long distance haven't really been something I do that much. So, I always thought I was pretty good at aiming in this game, having the right lead for each ship and the right elevation of the sight for the angle the ship is sailing. I just wanted to create this thread for the few out there that might be a bit late to the party as I was.
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![]() ![]() To mix things up, producer Yoshiaki Koizumi aimed to have the player travel across multiple worlds (known as “Kingdoms”) and collect Power Moons instead of Power Stars, and to bolster Mario’s move set with Cappy, a mechanic specifically designed to incorporate the Switch’s unique control schemes. Accompanying this new console was an all-new Mario title, one that was aimed squarely on Mario’s long-term fans and would emphasise dense, open-world exploration over linear gameplay. On 3 March 2017, Nintendo struck again with their first high-definition console, the Nintendo Switch, an inventive little machine that could be played on the go or “docked” to play on televisions, with gamers using detachable “Joy-Cons” (with the usual motion control trappings Nintendo is now known for) to play. (Nintendo EAD, 1985) and, following the “ Console Wars” of the mid-nineties, Nintendo and their portly plumber continued to be an innovative and reliable staple of the videogame industry. ![]() ![]() After the videogame industry crumbled under the weight of numerous overpriced consoles and lacklustre titles, Nintendo basically single-handedly rebuilt the industry with the blockbuster success of Super Mario Bros. ![]() This action will reload every instance of that component in your model (similar to the same action in the Components dialog), so it’s a helpful method for working with proxy models. ![]() In SketchUp 2016, a context click on a component gives you the opportunity to reload (or swap out) a new component directly from 3D Warehouse. Reload Components with 3D Warehouse models: To learn more about Trimble Connect read this article. As you’re modeling you can even pull in and update reference SketchUp models as if they were locally hosted components. Trimble Connect allows users to publish, open, import reference files and update SKPs from Trimble Connect project folders. If you already have an account for 3D Warehouse or Extension Warehouse, we recommend that you use the same login (email) when creating a Trimble Connect Account. Once you’ve signed up then start uploading. Trimble Connect is a new way to store, sync, reference, share, and collaborate on design/build projects. Some minor audio stutters, especially on the Choose Units screen, but otherwise perfect. Until now the game is running perfectly, very stable. Perfect, sound problems are gone, even with HLE. I'll report back.Īlmost perfect, the only problem remaining is the sound, many many glitches. Perfect except for final cinematic which needs VSyncĬrashed after the introductory scene when cell shading was attempted.įramerate perfect, have not completely tested it out. ![]() This title has been tested on the environments listed below:įull playable but the cinematics go slowly However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. ![]() The graph below charts the compatibility with Fire Emblem: Path of Radiance since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed.Īllow anisotropic filtering /wo lines on character faces Somewhat similar to Texture Filtering, anti-aliasing (8x MSAA and 8x SSAA, but not FXAA) can cause faint, grey lines to appear on the faces of characters.įire Emblem Path of Radiance HD Texture Pack by Thorn Configuration Setting it to Anisotropic will cause the same issue in D3D. ![]() Setting Texture Filtering to Force Linear can cause odd lines in the faces of characters it should not be used for this game. There are no reported problems with this title. |
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